Monthly Archives: August 2014

Story and Perspective in Braid

I found the Braid game very interesting in terms of the story. Usually, when I’m playing a game or watching someone play a game, I skip over the storyline to try and quickly progress through the game. But with Braid, the story or titles of the levels often gave hints and tied in with the […] Continue reading

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A game as art vs art as a game

I’ve created art since I was five years old. I studied seriously with a professional painter for ten years after that. However, I still hesitate to make the statement “I’m an artist.” For one, it’s a loaded term that implies a lot of grandiosity and arrogance. Mostly though, I don’t want to be identified as […] Continue reading

Posted in art, art as games, Braid, Class Related, Films, game art, games as art, Gaming, museums, roger ebert, video game artist, Video Games, video games exhibit | Comments Off on A game as art vs art as a game

Form and Function

Admittedly, I am a total newbie when it comes to gaming. Seriously.. I’m the kind of person whose experience with games stops with Mario cart and scoops for my iPhone. So when I jettisoned myself out of reality and into the world of gaming by downloading the game Braid, I was skeptical as to if […] Continue reading

Posted in Braid, Brooks Brothers, chic, Christian Louboutin, Class Related, Fantasy, Fiction, Gaming, Imagination, J Crew, Louboutin, Online Gaming, Play, Playing, preppy, style | Comments Off on Form and Function

I Feel For You Tim: Emotional Attachment in Braid

In the introduction to Half Real, Jesper Juul argues that “emotional attachment” is an essential component of video game construction. However, many critics argue that emotional attachment is largely missing from today’s popular games (Call of Duty, Halo etc.).  But emotional connection is  front-and-center in Braid. What’s more, the game offers multiple ways for the […] Continue reading

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The Intertwining Narrative and Mechanics of Braid

By Carly Vaughn Braid is a frustrating game. In my opinion, this is mostly because the simple game mechanics belie the fact that introducing the element of time into a game creates a whole different set of complexities. While these complexities do tie in well to the narrative, it makes playing the game, for me, […] Continue reading

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Rewind and Go Play Braid

Squidward – Author   I’m motivated. I like to push myself to be my very best and I know I’m not alone. However, we all need to be motivated differently in order to study, run, call our family, and finish projects we have started. Personally, I love video games, I’ve played most genres and have […] Continue reading

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My Thoughts on Braid

Braid started off interestingly, with the dark shadow running through a background of skyscraper silhouettes. The graphics on the main character seemed very cool and I especially enjoyed that his hair and jacket blew in the wind as you run and jump. This beginning really did well with setting the tone for Tim’s ‘mysterious’ back-story, […] Continue reading

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My Thoughts on Braid

Braid started off interestingly, with the dark shadow running through a background of skyscraper silhouettes. The graphics on the main character seemed very cool and I especially enjoyed that his hair and jacket blew in the wind as you run and jump. This beginning really did well with setting the tone for Tim’s ‘mysterious’ back-story, […] Continue reading

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Braid: The convenient platformer

In most video games, especially platformers, the player’s character is able to be killed in some manner and then respawns at the beginning of the level. This requires the player to start the level over and do everything correctly in a single run in order to progress. In contrast, Braid incorporates a type of “rewind” mechanic that […] Continue reading

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Braid: A Different Type of Experience?

By Jo Kim   When I first heard that we are going to be playing a platform game in class, the first thought that came into my mind was ‘Well, this is going to be easy,’ but boy, was I wrong. Going into the game, I was half-expecting Braid to be similar to the Super Mario Brothers […] Continue reading

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