Monthly Archives: September 2016

Walking Simulators and the Importance of Narrative

In class on Thursday, one of the complaints that people had towards That Dragon, Cancer was that it wasn’t really a “game;” instead, it was more of an interactive narrative.  They went on to say that, since they were expecting a more gameplay-driven experience, the extreme focus on story and lack of choices that That Dragon, … Continue reading “Walking Simulators and the Importance of Narrative” Continue reading

Posted in art, Games, Innovation, narrative, technology, That Dragon Cancer, Walking Simulator, writing | Comments Off on Walking Simulators and the Importance of Narrative

Free Fridays: Home at Last

“Lester hasn’t really belonged to anyone or anyplace for a long time….” Home At Last, written by Vera B. Williams and illustrated by Chris Raschka, is a heart-warming picture book that encapsulates the themes of adoption, family, and safety. Lester, the protagonist of the story, is finally being adopted after spending days in the children’s center since the […] Continue reading

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Narrative Perspective in Remediated Stories

In class we talked about the interesting choice Peter Jackson made to show Gandalf’s story as it happened in scene instead of allowing him to retell it as exposition, like in the book. This allowed for the movie to have a faster pace using scenes and action, which works for this format because cinema does not … Continue reading “Narrative Perspective in Remediated Stories” Continue reading

Posted in A Little Night Music, Cloud Atlas, Gaming, hero's journey, Lord of the Rings, Lord of the Rings (movie), Lord of the Rings Online, Remediation | Comments Off on Narrative Perspective in Remediated Stories

Interacting with Fiction

What makes a game a game? A game can be almost anything that has rules that define how to play and how to reach the end of the game. However, there are many games that feel more like an interactive story or experience than the traditional idea of a game. This is the case with … Continue reading “Interacting with Fiction” Continue reading

Posted in Gaming, narrative, Opinion, That Dragon Cancer, The Plan, The Temple Of No | Comments Off on Interacting with Fiction

Free Fridays: Among a Thousand Fireflies

Among a Thousand Fireflies by Helen Frost provides a quick snapshot into the life of a firefly who, despite the thousands of other fireflies around, attempts find a single one whose light best matches her own. Told in vivid, yet simple, language Among a Thousand Fireflies is the perfect bedtime story for the young kid […] Continue reading

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Traditional Thursday: King Bidgood’s in the Bathtub

In 1986, when the Polar Express won the Caldecott, a royally funny runner-up grabbed an Honor Medal. King Bidgood’s in the Bathtub, a story about a king who refuses to leave his bathtub and rule his kingdom, was written by Audrey Wood and illustrated by her husband Don Wood. The story is wonderfully imaginative, but […] Continue reading

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Marvelous Mondays: I Will Not Eat You

  “Theodore thinks everything is a potential meal. Until something new approaches his cave. A boy. Has Theodore found a new favorite food? Or something more?” This is the way Adam Lehrhaupt and Scott Magoon (the illustrator) introduce their new picture book I Will Not Eat You, as seen on the inside flap of the book […] Continue reading

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Marvelous Mondays: I Will Not Eat You

  “Theodore thinks everything is a potential meal. Until something new approaches his cave. A boy. Has Theodore found a new favorite food? Or something more?” This is the way Adam Lehrhaupt and Scott Magoon (the illustrator) introduce their new picture book I Will Not Eat You, as seen on the inside flap of the book […] Continue reading

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Make (AAA) Video Games Great Again

Being a business-minded person (ironically majoring in English), it hurts to me to see the state of AAA titles, or titles that have major (designer) studios and massive budgets behind them. I’m not going to try to make this a nostalgic, grass is greener type of post, but there has been an undeniable decay in … Continue reading “Make (AAA) Video Games Great Again” Continue reading

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Allegory, whether you like it or not

I’m sorry, Tolkien – I love your work and all, but this is happening. Per the quote above, and the message in the foreword, it’s not incredibly hard to figure that Tolkien was not fond of allegory and especially its application to his work. While the times might indicate that the War of the Ring … Continue reading “Allegory, whether you like it or not” Continue reading

Posted in Allegory, dante, dante alighieri, Fantasy, Fiction, Films, J.R.R. Tolkien, Lord of the Rings, Lord of the Rings (movie), Religion, the bible, Tolkien, warcraft | Comments Off on Allegory, whether you like it or not