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Monthly Archives: October 2016
By Charlotte Jeanne Take your child on a journey through the alphabet and across the country in The Alphabet from the Sky! The end-papers represent the adventure that the book has to offer – they are high quality aerial photographs of winding roads, rivers, and mountains. The book begins with a note from the authors, […] Continue reading
Click, Clack, Moo: Cows That Type immediately caught my eye at the used book store last week. I had seen it in countless classrooms and home libraries, but had never gotten a chance to look through it. After flipping through the first few pages, I could easily see how the book has garnered so much […] Continue reading
This Is My Book by Mark Pett is a cute and humorous picture book that introduces both basic and abstract concepts about how a book is created to its readers. As the author/illustrator, the main (human) character demonstrates his task by creating Spike the Panda, who turns out to be quite a sassy companion. […] Continue reading
Max at Night is a picture book written by Ed Vere. Vere is an award winning and New York Times bestselling writer and illustrator of picture books. He was born in London, UK and has been nominated for the Kate Greenaway Medal for his book Banana (2008). He wrote Max at Night as part of a […] Continue reading
A book about a boy who tries to understand the hardships of life through art…. Bird by Zetta Elliott, illustrated by Shadra Strickland (2008) How does this book qualify for Winner Wednesday, you ask? Well, it won the… Lee & Low New Voices Honor Award Best of 2008, Kirkus Reviews (& starred review) 2009 ALA […] Continue reading
Apologies for the late blog. It’s been a week of shifting, as a number of major parts of my schedule are either being moved or disappearing. In any case, I was able to give Journey a few hours of my time (of many, many more to come, I’m sure), and, simply, I was amazed. I’ve … Continue reading “Beauty for beauty’s sake(./?)” Continue reading
Hello friends, Sincerest apologies for posting this blog so late. The end of last week was extraordinarily hectic and I could barely keep track of what needed to be done. Today we’re going to have a brief discussion about Let’s Plays and their implications on the gaming community as a whole. For the uninitiated, a … Continue reading “Let’s play —-> Retsupurae? Is this ok?” Continue reading
There exists in this game a clear, apparent purpose by the authors/developers to ensure that those of whom are playing this game are given the ability to feel and to express emotion. I argue that it is not the purpose for this game to necessarily be satisfying in a typical FPS or level-up sense, but … Continue reading “Emotionally Practical: That Dragon Cancer” Continue reading
There are a lot of ways that characters can be developed in games. This could be something as simple as their communications with other characters in the game, dialogue, or simply a narrative. Every game has a different approach to the way they develop their characters, however almost every game depends on some form of … Continue reading “Character development and communication in gaming” Continue reading
There are a lot of good reasons to like a character in a narrative, whether it is a novel, movie or even video game. They can be written well with witty dialogue, have upstanding morals, or even can just be attractive. But there are those characters, who, like in Journey, are likable despite not saying anything … Continue reading “Sunk Cost versus Characterization” Continue reading