Author Archives: aabenjamin

If We Could Go Back In Time…

Text by A.A. BENJAMIN, Game Demo by JO KIM, Characters by SPARLING Our fictional Once Upon A Time Machine video game proposal (<–see our powerpoint presentation here) had one obvious blunder. We had a cool game demo but treated our presentation as separate from the demo. As we talk about hyper-meditation in this English New Media course, […] Continue reading

Posted in "victorian literature, Arcade, Class Related, collaboration, competitive gaming, console games, game design, Gaming, H.G. Wells, Harry Potter, literary criticism, movies, Play, Science Fiction, Star Wars, Steampunk | Comments Off on If We Could Go Back In Time…

Cool Ad by Covergirl on Girls and Coding

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A “Grue”some Comeback

BY A.A. BENJAMIN I might be digitally illiterate. I’ve already admitted that my values of perseverance in video games is shamefully low. The mobile Zork app has kicked my butt. Trying to play this new age Zork has given me a new appreciation for the gamers of old. After watching King of Kong, reading Ready […] Continue reading

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Diana and Ariel Presentation

Please follow along at:     http://www.i-m.mx/Arielexandria/StanleyParablePresentation/Filed under: Gaming Continue reading

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Heroes: A thing of the Past, or of the Imagination?

By A.A. BENJAMIN Storytellers struggle to make whimsical what the world makes dull. We foster deeper understanding by exaggeration, by parable and metaphor, or by creating what we wish were happening when it really is not. When renowned English texts like “Ulysses” by Lord Tennyson and Sir Gawain and the Green Knight begin with lamentations […] Continue reading

Posted in ancient civilizations, Class Related, Destiny, Fantasy, Fiction, Films, Gaming, halo, heroes, history, myth, narrative, Opinion, storytelling, Tennyson, Terry Jones | Comments Off on Heroes: A thing of the Past, or of the Imagination?

The Eye: In Gaming and Other Forms of Media

A. A. BENJAMIN   I’ve noticed a trend in the different mediums I’ve come in contact with lately.   What is the cultural significance of this eye and why do we fear it? It drives us instinctively to hide even when it has not been explained—game, movie or otherwise—why we should hide in the first place. […] Continue reading

Posted in computer games, console games, Eye of Horus, fear, Fellowship of the Ring, Gaming, Polygon, symbolism | Comments Off on The Eye: In Gaming and Other Forms of Media

A Story About My Failure

By A. A. BENJAMIN There’s a game sitting in my Steam queue that I haven’t played for months. I’ve gotten to the very last level, and just can’t get across this dreaded chasm. It’s called A Story About My Uncle, and trying to “grapple” with computer keys and a touch pad didn’t drive me nuts […] Continue reading

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I’ll Pay You For Your Screwed Up Game

By A. A. BENJAMIN   There is a potential Donkey Kong kill screen coming up if anyone’s interested.     This, to me, was the most powerful line in the entire King of Kong: Fistful of Quarters movie. For a couple of reasons. First, I appreciated the dorky way Brian Kuh ran around announcing this […] Continue reading

Posted in Brian Kuh, Class Related, Films, Gaming, Jesper Juul, Kill Screen, King of Kong: Fistful of Quarters, meaningful, Opinion, perfection, reality | Comments Off on I’ll Pay You For Your Screwed Up Game

Kill Me Later

By A.A. BENJAMIN   Braid seems like it was made by some guy who was slighted by love and needed a place to vent. And…I like that. The idea of a forgiving game creates a zone of warmth and comfort that propels game exploration. Braid is an escape and an innovative game style that has the […] Continue reading

Posted in art, Braid, death, forgive, gamer, Gaming, mistakes, narrative, platform game, Play, progression, The Guardian, Video Games | Comments Off on Kill Me Later

Hunting for Time

History: a dream we make up to comfort ourselves, which we blanket over the reality of our lives. I floated around campus, ghost-like. No one was around; or if they were there, I was not. I stepped back into a … Continue reading Continue reading

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