Author Archives: adamstc1

Varied Representations of Time Machines in Media

For centuries (and possibly longer) humans have written about, fantasized about, and even studied time travel. Time travel appears in many different types of media like books, movies, tv shows, games, and more. There have been many methods used throughout history for characters to time travel ranging from small devices like wrist bands to full […] Continue reading

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Finding Game Exploits

By: Thomas Adams Since the dawn of games, there have been bugs, glitches, and exploits riddled throughout each game — especially with today’s more complicated games like Destiny or Assassin’s Creed. Many of these bugs are harmless, only resulting in visual and auditory game defects. For example, in League of Legends, your character can use emotes like dance, laugh, taunt, […] Continue reading

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Super Meat Boy Uses Psychology to Keep You Playing

By: Thomas C Adams Super Meat Boy (2010) is an indie platformer developed by Team Meat. This game is commonly considered one of the most frustrating games to play much less actually complete. In fact, I still haven’t beaten it myself (I’m on the last level). Being a very frustrating and challenging game, you would think […] Continue reading

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Concerning Hobbits: How the Smallfolk Saved Middle Earth

By Thomas Adams Warning: If you have not seen the rest of the Lord of the Rings series and do not want it spoiled, do not read this post. After watching the extended edition of The Fellowship of the Ring, I was inspired to finish the rest of the series (again, for like the 5th […] Continue reading

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The Evolution of Video Games and the Diminishing Relevance of Failure

By Thomas Adams In class, we began discussing failure in video games. The most common version of failure in video games in gameplay failure. Gameplay failure is when the player fails to complete a task that he/she must complete in order to progress in the game. This could be failing to solve a puzzle (e.g. Portal), dying to […] Continue reading

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Brian Kuh, Hand of the King

By Thomas Adams (I know it’s long but bear with me.) From watching The King of Kong: A Fistful of Quarters, I found Brian Kuh to be the most interesting of all the characters in the film. In the movie, he is portrayed as the stereotypical nerdy, white male overly obsessed with video games. While these things […] Continue reading

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Braid: The convenient platformer

In most video games, especially platformers, the player’s character is able to be killed in some manner and then respawns at the beginning of the level. This requires the player to start the level over and do everything correctly in a single run in order to progress. In contrast, Braid incorporates a type of “rewind” mechanic that […] Continue reading

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