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Author Archives: Driskull
If you’ve been even slightly connected to 2016’s abysmal pipeline of original video game launches, then you’ve heard all about the unprecedented sh!tstorm that is Sean Murray’s No Man’s Sky. No Man’s Sky is one of the greatest examples of a product’s scope getting out of control. Murray and his team promised gamers the entire … Continue reading “No Man’s Sky…moar liek Nobody’s gaem amirite?!?!” Continue reading
Hello friends, Sincerest apologies for posting this blog so late. The end of last week was extraordinarily hectic and I could barely keep track of what needed to be done. Today we’re going to have a brief discussion about Let’s Plays and their implications on the gaming community as a whole. For the uninitiated, a … Continue reading “Let’s play —-> Retsupurae? Is this ok?” Continue reading
Being a business-minded person (ironically majoring in English), it hurts to me to see the state of AAA titles, or titles that have major (designer) studios and massive budgets behind them. I’m not going to try to make this a nostalgic, grass is greener type of post, but there has been an undeniable decay in … Continue reading “Make (AAA) Video Games Great Again” Continue reading
Last week, Dr. Clayton concluded a class by showing us what competitive gaming has become today: a segment largely dominated by MOBAs (Multiplayer Online Battle Arena) and an FPS known as CounterStrike: Go. For this blog we’re going to focus on MOBAs due to the interesting (TOXIC) culture that games of this nature create. MOBAs … Continue reading “DOTA and the MOBA: A Premier on the Most Valuable (and toxic) Community in Gaming Today” Continue reading
Ah, Gamestop, the place where scores of people used to camp out to wait in line for the newest Halo installment, and where I made my family spend small fortunes on PS2 and PC video games. The advent of Amazon.com has almost single-handedly obliterated brick and mortar stores, even the 800-lb gorilla (RIP Harambe) of the whole … Continue reading “R.I.P. Gamestop: The Death of Brick and Mortar Retail and Physical Videogames” Continue reading