SAMPLE ALL THE FLAVORS!Increasingly, Vanderbilt instructors are incorporating blogs into their course design. Course Blogs at Vanderbilt is a mash-up of live feeds representing a wide variety of Vanderbilt courses that use blogging to help students reflect on, comment about, and introduce new ideas to course material. Click on the blog title to view the originating course blog. You can also click on the Participating Blogs tab for links to each blog.
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Author Archives: emmaglennbaker
Presenting Morock Mash, the debut game from CDE Games! Morlock Mash is a kinetic, beat-the-clock tablet game that draws inspiration from H. G. Wells’ novel “The Time Machine.” Gameplay is similar to other tablet games such as Fruit vs. Zombies, Max Axe and Airport, and all art is produced in the Steampunk aesthetic. The […] Continue reading
http://yearwalkpresentation.tumblr.com/Filed under: Gaming Continue reading
In regard to The Stanley Parable and video games at large, we discussed how players form attachment and gain pleasure from the tension between fate and free will. The characters are caught in between this two way pull, and so are the players: most of us agreed that having infinite options leaves us paralyzed, while […] Continue reading
Narrative ambiguity is a central feature in Journey; a pro for those of us who enjoyed playing/watching the game, irritating and inconclusive for those who did not. But many of us felt connected to the character(s), sensationally aware of the setting, and personally invoked in the story–whatever we manipulated it to be. Not surprisingly, Journey’s […] Continue reading
I read some critique of the King of Kong: Fistful of Quarters. Although the film grossed over $700,000 globally (not bad for small-budget documentaries) and achieved critical acclaim (Rolling Stone calling it “roaringly funny”) others had their concerns. After some poking around, most critique falls into one of two categories: 1. Subject matter: many critics […] Continue reading
In the introduction to Half Real, Jesper Juul argues that “emotional attachment” is an essential component of video game construction. However, many critics argue that emotional attachment is largely missing from today’s popular games (Call of Duty, Halo etc.). But emotional connection is front-and-center in Braid. What’s more, the game offers multiple ways for the […] Continue reading