Author Archives: emmaglennbaker

Morlock Mash

Presenting Morock Mash, the debut game from CDE Games!   Morlock Mash is a kinetic, beat-the-clock tablet game that draws inspiration from H. G. Wells’ novel “The Time Machine.” Gameplay is similar to other tablet games such as Fruit vs. Zombies, Max Axe and Airport, and all art is produced in the Steampunk aesthetic. The […] Continue reading

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Follow along with Julia and Emma’s presentation!

http://yearwalkpresentation.tumblr.com/Filed under: Gaming Continue reading

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Ha……………………… (will video games ever be funny?)

In regard to The Stanley Parable and video games at large, we discussed how players form attachment and gain pleasure from the tension between fate and free will. The characters are caught in between this two way pull, and so are the players: most of us agreed that having infinite options leaves us paralyzed, while […] Continue reading

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Gimme hold of that narrative!

Narrative ambiguity is a central feature in Journey; a pro for those of us who enjoyed playing/watching the game, irritating and inconclusive for those who did not. But many of us felt connected to the character(s), sensationally aware of the setting, and personally invoked in the story–whatever we manipulated it to be. Not surprisingly, Journey’s […] Continue reading

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Failure in Payoff in “Interactive” Media

This week, I was very intrigued by our discussion of the “doomed quest.” This idea is particularly pertinent to our reading of “Childe Roland to the Dark Tower Came,” where the narrator sets out on his journey with full knowledge that even if he ‘succeeds’ (reaches the end), he will die. The fated tragedy is […] Continue reading

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Limitations of Genre in “King of Kong: Fistful of Quarters”

I read some critique of the King of Kong: Fistful of Quarters. Although the film grossed over $700,000 globally (not bad for small-budget documentaries) and achieved critical acclaim (Rolling Stone calling it “roaringly funny”) others had their concerns. After some poking around, most critique falls into one of two categories: 1. Subject matter: many critics […] Continue reading

Posted in arcade games, Doctumentary, Donkey Kong, Fantasy, King of Kong: Fistful of Quarters, Seth Gordon, Video Games | Comments Off on Limitations of Genre in “King of Kong: Fistful of Quarters”

I Feel For You Tim: Emotional Attachment in Braid

In the introduction to Half Real, Jesper Juul argues that “emotional attachment” is an essential component of video game construction. However, many critics argue that emotional attachment is largely missing from today’s popular games (Call of Duty, Halo etc.).  But emotional connection is  front-and-center in Braid. What’s more, the game offers multiple ways for the […] Continue reading

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