Author Archives: multiplekittens

An Unlikely Pair

Over the break, we were asked to play Gone Home.  Unfortunately, due to extenuating circumstances, we were unable to talk about it much in class, which is a shame, since this is one of my favorite games that we have played for the class.  One of the things that made me enjoy the game was its … Continue reading “An Unlikely Pair” Continue reading

Posted in exploration, Games, Gaming, Gone Home, Horror, LGBT, narrative, Walking Simulator | Comments Off on An Unlikely Pair

What Makes a Good Boss Battle?

While preparing for the upcoming presentation, I’ve been asking myself what makes a game good or, at the very least, what makes people enjoy them.  Since I mostly play RPGS, I mostly pulled from my knowledge of those games and thought about what I did and did not enjoy about some of my favorite games. … Continue reading “What Makes a Good Boss Battle?” Continue reading

Posted in boss battles, Dragon Age, Dragon Age: Inquisition, game design, Games, Gaming, Opinion | Comments Off on What Makes a Good Boss Battle?

Achievements in Video Games

  Achievements are a huge part of video game culture.  Almost everyone who owns a console or Steam has earned at least one, and many gamers stake their gaming reputation on how many achievements they’ve gotten or how hard the ones they’ve completed are to get.  There are multiple websites and videos designed to help … Continue reading “Achievements in Video Games” Continue reading

Posted in achievements, Games, Gaming, internet, technology | Comments Off on Achievements in Video Games

Walking Simulators and the Importance of Narrative

In class on Thursday, one of the complaints that people had towards That Dragon, Cancer was that it wasn’t really a “game;” instead, it was more of an interactive narrative.  They went on to say that, since they were expecting a more gameplay-driven experience, the extreme focus on story and lack of choices that That Dragon, … Continue reading “Walking Simulators and the Importance of Narrative” Continue reading

Posted in art, Games, Innovation, narrative, technology, That Dragon Cancer, Walking Simulator, writing | Comments Off on Walking Simulators and the Importance of Narrative

Learning to Play

For full effect, please play this. A lot of people have games that they consider integral parts of their childhood.  As we have discussed in class, for a lot of people this game was Pokemon.  For others, Super Mario Bros or the Zelda series were the cornerstones in their gaming careers.  For me, that game was Morrowind. For those who are not … Continue reading “Learning to Play” Continue reading

Posted in Fantasy, Gaming, Morrowind, RPG, The Elder Scrolls, Video Games | Comments Off on Learning to Play

Silumni, Easily Lost

A lot of my fellow posters have been talking about Braid, which is a fantastic puzzle-platformer that absolutely deserves to be talked about.  However, I thought that I should change it up a bit and instead talk about the other game that we’ve played in this class so far: LOTRO, or Lord of the Rings Online. LOTRO … Continue reading “Silumni, Easily Lost” Continue reading

Posted in Fantasy, Gaming, Lord of the Rings, Lord of the Rings Online, LOTRO, MMO, MMORPG, Tolkien, Video Games | Comments Off on Silumni, Easily Lost