Author Archives: sealesjm

Tal’pax Mor

Disclaimer: This project is for a hypothetical game design. This game will not actually be developed and the information contained is for academic purposes only.   The presentation attached below contains our proposal for a potential video game based on H.G. Wells’s The Time Machine. The game will be a first-person shooter game for console […] Continue reading

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Video Games and Nightmares

by Julia I used to babysit for two boys who were really into video games. They were both also very creative and liked making up stories, which I think is one reason they enjoyed some of the more mature video games so much–for the storytelling elements. One night when I was putting the younger brother […] Continue reading

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Identity in Ready Player One

by Julia True identity is an interesting theme in Ernest Cline’s novel Ready Player One. Wade claims he’s in love with Art3mis, and she says that he doesn’t really know her. Wade’s best friend, Aech, is a person he has never met in real life. These interactions make readers ask: what really constitutes identity?   […] Continue reading

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Where are all the Female Characters??

 by Julia As I was reading Edmund Spenser’s Faerie Queene, I started thinking about female representation in fantasy genres and how this relates to today’s pop culture. Image: http://pdsh.wikia.com/wiki/Britomart Series like Game of Thrones are praised because they have a wide variety of female characters from many different perspectives. Other series (like LOTR) have very few […] Continue reading

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Lost in Cyberspace

(Image source) My only experience with online gaming before taking this class was watching the web series The Guild. For those who haven’t seen the series, it’s a show about a group of people playing “The Game,” an online game based on World of Warcraft. Also, if you haven’t seen it, you should watch it, […] Continue reading

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Story and Perspective in Braid

I found the Braid game very interesting in terms of the story. Usually, when I’m playing a game or watching someone play a game, I skip over the storyline to try and quickly progress through the game. But with Braid, the story or titles of the levels often gave hints and tied in with the […] Continue reading

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