Author Archives: umangchaudhry

Frankenstein – The Search for the Monster

For my final project, I decided to make a remediation in the form of a video game of a couple of scenes from the 1931 movie, Frankenstein. In my video game, I recreated the scenes with the torch-wielding mob and the scene at the Windmill. I added some elements that deviate from the plot of the […] Continue reading

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The implications of a super-intelligent AI

Imagine you are a super intelligent robot, whose main goal is to fulfill a space ships mission, but at the same time, keep the true purpose of the mission from the crew of the ship. These two variables create a paradox, and now you are left with a difficult decision to make. What would you […] Continue reading

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Ready Player One – A false reality

Hey Guys! Sorry this post is a little late. I suddenly seem to have a mountain of work and just couldn’t keep track of all my work. Anyways, with our discussions in class about Ready Player One by Ernest Cline, I was certain that this was what I was going to talk about in my … Continue reading “Ready Player One – A false reality” Continue reading

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Character development and communication in gaming

There are a lot of ways that characters can be developed in games. This could be something as simple as their communications with other characters in the game, dialogue, or simply a narrative. Every game has a different approach to the way they develop their characters, however almost every game depends on some form of … Continue reading “Character development and communication in gaming” Continue reading

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Tolkien’s Lord of the Rings: Is it really an allegory?

To be honest, the first time I read The Lord of the Rings, I didn’t think that it could be allegorical of anything at all. It was a highly fictional world with Elves and Dwarves and Magical Rings that are just too imaginative to be part of the real world. To me, Lord of the … Continue reading “Tolkien’s Lord of the Rings: Is it really an allegory?” Continue reading

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Pokemon GO! The Ethics of Augmented Reality

Pokemon Go is the new gaming phenomenon of the year. Revisiting the old fashioned Nintendo Pokemon games, Pokemon Go takes that same experience up a level by adding the features of Augmented Reality. Allowing people to walk around the planet with their phones and search for Pokemon, the game has added a new dimension to … Continue reading “Pokemon GO! The Ethics of Augmented Reality” Continue reading

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Fiction and Reality

Starting off with Braid, we are faced with a very familiar looking platform game. While in the beginning, the game seems to be a take on the Super Mario Brothers game, as we delve deeper, we see that Jonathan Blow has used the seemingly simple platform to tell a far more modern and complex story. … Continue reading “Fiction and Reality” Continue reading

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