Category Archives: Braid

Braid, WHY YOU (sic) SO HARD!

I must admit, I don’t play online games very much. The last time I played a “legitimate downloadable game was when I was about 13- a game based on Agatha Christie’s And Then There Were None. Other than that, my extent on gaming are mostly non-fictitious gaming titles, such as the Madden NFL Series. However, … Continue reading “Braid, WHY YOU (sic) SO HARD!” Continue reading

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Time and Perfection in Braid

I am a perfectionist in many aspects of my life. Perfection can mean many different things in a game though. Is it never making a mistake, or being able to fix your mistakes when you do make them? Is it finding every easter egg, puzzle piece, or extra point? Is it completing the game in … Continue reading “Time and Perfection in Braid” Continue reading

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Fiction and Reality

Starting off with Braid, we are faced with a very familiar looking platform game. While in the beginning, the game seems to be a take on the Super Mario Brothers game, as we delve deeper, we see that Jonathan Blow has used the seemingly simple platform to tell a far more modern and complex story. … Continue reading “Fiction and Reality” Continue reading

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A solid break from stress and “Legion”

I think the moment I realized that I had gotten really into the game was when I stepped out of the Towers West Lounge and thought about walking backward to turn back time out of curiosity. That HUNT! puzzle killed me. I admit that I didn’t spend as much time playing the game as my … Continue reading “A solid break from stress and “Legion”” Continue reading

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New Clarity in Memory: How Braid Forces Us to Wade Through the Past

Our initial experience in the world of Braid may leave us with an impression of simplicity and straight-forwardness. We move to the right of the screen, like most platformers, and are greeted with a scenic backdrop and the promise of challenging levels and puzzles to solve. This sense changes as soon as we begin opening books and … Continue reading “New Clarity in Memory: How Braid Forces Us to Wade Through the Past” Continue reading

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A game as art vs art as a game

I’ve created art since I was five years old. I studied seriously with a professional painter for ten years after that. However, I still hesitate to make the statement “I’m an artist.” For one, it’s a loaded term that implies a lot of grandiosity and arrogance. Mostly though, I don’t want to be identified as […] Continue reading

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Form and Function

Admittedly, I am a total newbie when it comes to gaming. Seriously.. I’m the kind of person whose experience with games stops with Mario cart and scoops for my iPhone. So when I jettisoned myself out of reality and into the world of gaming by downloading the game Braid, I was skeptical as to if […] Continue reading

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I Feel For You Tim: Emotional Attachment in Braid

In the introduction to Half Real, Jesper Juul argues that “emotional attachment” is an essential component of video game construction. However, many critics argue that emotional attachment is largely missing from today’s popular games (Call of Duty, Halo etc.).  But emotional connection is  front-and-center in Braid. What’s more, the game offers multiple ways for the […] Continue reading

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The Intertwining Narrative and Mechanics of Braid

By Carly Vaughn Braid is a frustrating game. In my opinion, this is mostly because the simple game mechanics belie the fact that introducing the element of time into a game creates a whole different set of complexities. While these complexities do tie in well to the narrative, it makes playing the game, for me, […] Continue reading

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Rewind and Go Play Braid

Squidward – Author   I’m motivated. I like to push myself to be my very best and I know I’m not alone. However, we all need to be motivated differently in order to study, run, call our family, and finish projects we have started. Personally, I love video games, I’ve played most genres and have […] Continue reading

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