Category Archives: Class Related

Pokemon GO! The Ethics of Augmented Reality

Pokemon Go is the new gaming phenomenon of the year. Revisiting the old fashioned Nintendo Pokemon games, Pokemon Go takes that same experience up a level by adding the features of Augmented Reality. Allowing people to walk around the planet with their phones and search for Pokemon, the game has added a new dimension to … Continue reading “Pokemon GO! The Ethics of Augmented Reality” Continue reading

Posted in Augmented reality, Class Related, Ethical Gaming, ethics, Fiction, Games, Gaming, Niantic, Opinion, Pokemon Go, Video Games, Virtual reality | Comments Off on Pokemon GO! The Ethics of Augmented Reality

Fiction Interrupted

The game Braid seems to be at once a parody of Mario Brothers in the form of a modern realistic story (what with the essential objective of saving a princess), and simultaneously this beautifully crafted fantastical world. Indeed the whole game seems to hinge on this tension between reality and fiction. This is best illustrated in the … Continue reading “Fiction Interrupted” Continue reading

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If We Could Go Back In Time…

Text by A.A. BENJAMIN, Game Demo by JO KIM, Characters by SPARLING Our fictional Once Upon A Time Machine video game proposal (<–see our powerpoint presentation here) had one obvious blunder. We had a cool game demo but treated our presentation as separate from the demo. As we talk about hyper-meditation in this English New Media course, […] Continue reading

Posted in "victorian literature, Arcade, Class Related, collaboration, competitive gaming, console games, game design, Gaming, H.G. Wells, Harry Potter, literary criticism, movies, Play, Science Fiction, Star Wars, Steampunk | Comments Off on If We Could Go Back In Time…

Heroes: A thing of the Past, or of the Imagination?

By A.A. BENJAMIN Storytellers struggle to make whimsical what the world makes dull. We foster deeper understanding by exaggeration, by parable and metaphor, or by creating what we wish were happening when it really is not. When renowned English texts like “Ulysses” by Lord Tennyson and Sir Gawain and the Green Knight begin with lamentations […] Continue reading

Posted in ancient civilizations, Class Related, Destiny, Fantasy, Fiction, Films, Gaming, halo, heroes, history, myth, narrative, Opinion, storytelling, Tennyson, Terry Jones | Comments Off on Heroes: A thing of the Past, or of the Imagination?

Concerning Hobbits: How the Smallfolk Saved Middle Earth

By Thomas Adams Warning: If you have not seen the rest of the Lord of the Rings series and do not want it spoiled, do not read this post. After watching the extended edition of The Fellowship of the Ring, I was inspired to finish the rest of the series (again, for like the 5th […] Continue reading

Posted in Analysis, characters, Class Related, Fantasy, Fiction, Films, hobbits, Lord of the Rings, Lord of the Rings (movie), narrative, Opinion, Science Fiction | Comments Off on Concerning Hobbits: How the Smallfolk Saved Middle Earth

The Evolution of Video Games and the Diminishing Relevance of Failure

By Thomas Adams In class, we began discussing failure in video games. The most common version of failure in video games in gameplay failure. Gameplay failure is when the player fails to complete a task that he/she must complete in order to progress in the game. This could be failing to solve a puzzle (e.g. Portal), dying to […] Continue reading

Posted in Arcade, arcade games, Class Related, Donkey Kong, evolution of gaming, failure, Gaming, Nintendo, Opinion, Super Mario Bros, Video Games | Comments Off on The Evolution of Video Games and the Diminishing Relevance of Failure

Failure in Payoff in “Interactive” Media

This week, I was very intrigued by our discussion of the “doomed quest.” This idea is particularly pertinent to our reading of “Childe Roland to the Dark Tower Came,” where the narrator sets out on his journey with full knowledge that even if he ‘succeeds’ (reaches the end), he will die. The fated tragedy is […] Continue reading

Posted in Class Related, failure, gameplay, Gaming, narrative, Narrative failure, New Media, Payoff, Video Games | Comments Off on Failure in Payoff in “Interactive” Media

A Story About My Failure

By A. A. BENJAMIN There’s a game sitting in my Steam queue that I haven’t played for months. I’ve gotten to the very last level, and just can’t get across this dreaded chasm. It’s called A Story About My Uncle, and trying to “grapple” with computer keys and a touch pad didn’t drive me nuts […] Continue reading

Posted in A Story About My Uncle, Class Related, college, competitive gaming, failure, Gaming, LOTRO, Play, reality, sore loser | Comments Off on A Story About My Failure

True Life: I’m a LOTRO Addict

I am very proud of myself… I’ve made excellent strides in the gaming world. For those of you that don’t remember, I am the newbiest of newbs (the writer who basically had only played iphone games), so when I downloaded LOTRO and was told that it would be a part of my grade for the […] Continue reading

Posted in Class Related, computer games, Fantasy, gamer, Games, Gaming, Lord of the Rings, Lord of the Rings Online, LOTR, LOTRO, narrative, Opinion, Play | Comments Off on True Life: I’m a LOTRO Addict

Brian Kuh, Hand of the King

By Thomas Adams (I know it’s long but bear with me.) From watching The King of Kong: A Fistful of Quarters, I found Brian Kuh to be the most interesting of all the characters in the film. In the movie, he is portrayed as the stereotypical nerdy, white male overly obsessed with video games. While these things […] Continue reading

Posted in Analysis, Brian Kuh, character analysis, Class Related, competitive gaming, Donkey Kong, esports, Films, Gaming, Opinion, Play, social psychology, The King of Kong: A Fistful of Quarters, Video Games | Comments Off on Brian Kuh, Hand of the King