Category Archives: console games

If We Could Go Back In Time…

Text by A.A. BENJAMIN, Game Demo by JO KIM, Characters by SPARLING Our fictional Once Upon A Time Machine video game proposal (<–see our powerpoint presentation here) had one obvious blunder. We had a cool game demo but treated our presentation as separate from the demo. As we talk about hyper-meditation in this English New Media course, […] Continue reading

Posted in "victorian literature, Arcade, Class Related, collaboration, competitive gaming, console games, game design, Gaming, H.G. Wells, Harry Potter, literary criticism, movies, Play, Science Fiction, Star Wars, Steampunk | Comments Off on If We Could Go Back In Time…

Gimme hold of that narrative!

Narrative ambiguity is a central feature in Journey; a pro for those of us who enjoyed playing/watching the game, irritating and inconclusive for those who did not. But many of us felt connected to the character(s), sensationally aware of the setting, and personally invoked in the story–whatever we manipulated it to be. Not surprisingly, Journey’s […] Continue reading

Posted in console games, Gaming, journey, narrative, Play Station, PS3 | Comments Off on Gimme hold of that narrative!

The Eye: In Gaming and Other Forms of Media

A. A. BENJAMIN   I’ve noticed a trend in the different mediums I’ve come in contact with lately.   What is the cultural significance of this eye and why do we fear it? It drives us instinctively to hide even when it has not been explained—game, movie or otherwise—why we should hide in the first place. […] Continue reading

Posted in computer games, console games, Eye of Horus, fear, Fellowship of the Ring, Gaming, Polygon, symbolism | Comments Off on The Eye: In Gaming and Other Forms of Media