Category Archives: failure

The Evolution of Video Games and the Diminishing Relevance of Failure

By Thomas Adams In class, we began discussing failure in video games. The most common version of failure in video games in gameplay failure. Gameplay failure is when the player fails to complete a task that he/she must complete in order to progress in the game. This could be failing to solve a puzzle (e.g. Portal), dying to […] Continue reading

Posted in Arcade, arcade games, Class Related, Donkey Kong, evolution of gaming, failure, Gaming, Nintendo, Opinion, Super Mario Bros, Video Games | Comments Off on The Evolution of Video Games and the Diminishing Relevance of Failure

Failure in Payoff in “Interactive” Media

This week, I was very intrigued by our discussion of the “doomed quest.” This idea is particularly pertinent to our reading of “Childe Roland to the Dark Tower Came,” where the narrator sets out on his journey with full knowledge that even if he ‘succeeds’ (reaches the end), he will die. The fated tragedy is […] Continue reading

Posted in Class Related, failure, gameplay, Gaming, narrative, Narrative failure, New Media, Payoff, Video Games | Comments Off on Failure in Payoff in “Interactive” Media

A Story About My Failure

By A. A. BENJAMIN There’s a game sitting in my Steam queue that I haven’t played for months. I’ve gotten to the very last level, and just can’t get across this dreaded chasm. It’s called A Story About My Uncle, and trying to “grapple” with computer keys and a touch pad didn’t drive me nuts […] Continue reading

Posted in A Story About My Uncle, Class Related, college, competitive gaming, failure, Gaming, LOTRO, Play, reality, sore loser | Comments Off on A Story About My Failure