Category Archives: game design

What Makes a Good Boss Battle?

While preparing for the upcoming presentation, I’ve been asking myself what makes a game good or, at the very least, what makes people enjoy them.  Since I mostly play RPGS, I mostly pulled from my knowledge of those games and thought about what I did and did not enjoy about some of my favorite games. … Continue reading “What Makes a Good Boss Battle?” Continue reading

Posted in boss battles, Dragon Age, Dragon Age: Inquisition, game design, Games, Gaming, Opinion | Comments Off on What Makes a Good Boss Battle?

If We Could Go Back In Time…

Text by A.A. BENJAMIN, Game Demo by JO KIM, Characters by SPARLING Our fictional Once Upon A Time Machine video game proposal (<–see our powerpoint presentation here) had one obvious blunder. We had a cool game demo but treated our presentation as separate from the demo. As we talk about hyper-meditation in this English New Media course, […] Continue reading

Posted in "victorian literature, Arcade, Class Related, collaboration, competitive gaming, console games, game design, Gaming, H.G. Wells, Harry Potter, literary criticism, movies, Play, Science Fiction, Star Wars, Steampunk | Comments Off on If We Could Go Back In Time…

Faerie Queene: The Jousting Plain

The Jousting Plain: game design and remediation of Spenser’s The Faerie Queene   Background The Faerie Queene: Book 3, Canto 1, Sections 4-12 In the beginning of the Faerie Queene Book 3, Sir Guyon and Prince Arthur are journeying together and come across an open plain, upon which they encounter Britomart. “At last as through […] Continue reading

Posted in game design, The Faerie Queene, The Jousting Plain, Video Games | Comments Off on Faerie Queene: The Jousting Plain

Game Design Britomart’s Bedroom: Faerie Queen, Book 3, Canto 1, Stanzas 60-66

Britomart’s Bedroom Scene Game Design Remediation: Overview: Our character goes into the Castle Joyeous and then see’s the Redcrosse Knight and the 6 Malecasta Knights guarding Britomart’s bedroom. Our PC then hears a scream from inside of Britomart’s Bedroom. Our PC and the Knights run into Britomart’s Bedroom where they find Britomart welding sword with […] Continue reading

Posted in Book Three Canto 1, Britomart, Britomart's Bedroom, Faerie Queene, game design, Malecasta, Neverwinter Nights, Neverwinter Nights 2, Redcrosse Knight, Remediation | Comments Off on Game Design Britomart’s Bedroom: Faerie Queen, Book 3, Canto 1, Stanzas 60-66

What Can You Learn From Video Games?: Answers For My Mom

I was first interested in this Digital Media course because I believed that it would help me further understand how digital media can be used to communicate ideas and stories to people of the 21st century. I thought when I signed up that we would be talking about social media techniques and how it has […] Continue reading

Posted in digital media, Future, game design, Gaming, Mother, Video Games | Comments Off on What Can You Learn From Video Games?: Answers For My Mom