Category Archives: Games

The Ubiquity of Cryptography

In the opening pages of the Simon Singh’s The Code Book, he asserts that cryptanalysis – the science of de-encrypting encrypted messages and text – was only possible once the upper echelons of society had reached a sufficient level of mastery in mathematics, statistics, and linguistics. This argument is predicated on the idea that the very […] Continue reading

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The New Age of Technology and Sports

According to the National Federation of State High School Associations, the overall number of student athletes in high school sports has consecutively increased for the 29thyear now. As students get older, this increase in popularity for sports will likely extend into college and to the professional level. Consistent with this prediction, statistics from professional leagues […] Continue reading

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Science Fiction: Disrupting the Art World?

Some previous posts on the blog have discussed how culture – art and fashion – are represented in science fiction. But is science fiction ever represented in art? I have two words for you: Meow Wolf. Meow Wolf is an immersive, interactive art experience based in Santa Fe, New Mexico. The inaugural exhibition, The House of […] Continue reading

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Where are all the Black People?

Within games and gaming communities alike, there is an overwhelming lack of diversity: Fantasy games like Dragon Age or Final Fantasy have a surprising lack of black and brown people aside from the few used as plot points. The addition of female soldiers in Call of Duty: WW2 had male fans in an uproar about historical accuracy—what, were women not … Continue reading “Where are all the Black People?” Continue reading

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Learning the Ropes about Tropes

Spoiler alert for Gone Home — Don’t read further if you want to avoid spoilers. Just say the word “western,” and I can immediately visualize a high noon showdown, as if I were hiding behind a barrel on the porch of a saloon. Say “sci-fi,” and now we’re zipping by the stars at light speed … Continue reading “Learning the Ropes about Tropes” Continue reading

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An Unlikely Pair

Over the break, we were asked to play Gone Home.  Unfortunately, due to extenuating circumstances, we were unable to talk about it much in class, which is a shame, since this is one of my favorite games that we have played for the class.  One of the things that made me enjoy the game was its … Continue reading “An Unlikely Pair” Continue reading

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Going, Going, Gone Home

Playing Gone Home this week I was struck by the notion that it seemed like large chunks of the story were either missing or obscured by a false sense of horror. As you explored the house it was easy to follow the story of Sam and Lonnie because it was read out loud in the … Continue reading “Going, Going, Gone Home” Continue reading

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The Place of Video Games During Finals Season

Yes, it’s that time of the year again. What should be a wonderful and beautiful time of Christmas music and holiday cheer is spoiled by the crushing realization that we all have a lot of work to do before we can enjoy the seasonal cheer. I find the behavior of many people very interesting during … Continue reading “The Place of Video Games During Finals Season” Continue reading

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What Makes a Good Boss Battle?

While preparing for the upcoming presentation, I’ve been asking myself what makes a game good or, at the very least, what makes people enjoy them.  Since I mostly play RPGS, I mostly pulled from my knowledge of those games and thought about what I did and did not enjoy about some of my favorite games. … Continue reading “What Makes a Good Boss Battle?” Continue reading

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Achievements in Video Games

  Achievements are a huge part of video game culture.  Almost everyone who owns a console or Steam has earned at least one, and many gamers stake their gaming reputation on how many achievements they’ve gotten or how hard the ones they’ve completed are to get.  There are multiple websites and videos designed to help … Continue reading “Achievements in Video Games” Continue reading

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