Category Archives: Jonathan Blow

I Feel For You Tim: Emotional Attachment in Braid

In the introduction to Half Real, Jesper Juul argues that “emotional attachment” is an essential component of video game construction. However, many critics argue that emotional attachment is largely missing from today’s popular games (Call of Duty, Halo etc.).  But emotional connection is  front-and-center in Braid. What’s more, the game offers multiple ways for the […] Continue reading

Posted in Braid, Jonathan Blow, narrative, Video Games | Comments Off on I Feel For You Tim: Emotional Attachment in Braid