Category Archives: narrative

Podcasting — The Future of News Media

With the increasingly shortening attention span of the average person, the printed newspaper has become the least popular medium for news. News is now transmitted through a variety of different formats — such as television, internet, and video — and you would be hard pressed to find anyone that still reads the morning paper. Hell, I cannot … Continue reading “Podcasting — The Future of News Media” Continue reading

Posted in Arts and Crafts, Blasey, Brett Kavanaugh, Christine Blasey Ford, Class Related, cnn, DIY, Entertainment, Ford, fox, hearing, Innovation, internet, Kavanaugh, media, music, narrative, nbc, News, newspaper, Opinion, podcast, technology, vice, Vox, writing | Comments Off on Podcasting — The Future of News Media

Subverting Tropes in Video Games

Tropes and subversion are nothing new. Tropes range from Chekhov’s Gun to the oft-maligned “110%”. It is hard to define exactly what a trope is, but sites like tvtropes.org exist solely to track and explain tropes that exist in all forms of media. And where there are tropes, there are creators and creative minds trying … Continue reading “Subverting Tropes in Video Games” Continue reading

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Same Old, Same Old?

Throughout this course we have gone over the influential nature of literature movements on newer forms of media and how varied—but sometimes similar—themes are evoked through different mediums. Specifically, we have studied the effect of J.R.R. Tolkien’s work on the evolving media landscape. To credit Tolkien and his legendarium, it’s easy to say that his … Continue reading “Same Old, Same Old?” Continue reading

Posted in Fantasy, literature, Lovecraft, mythology, narrative, Opinion, speculative fiction, Tolkien, videogame | Comments Off on Same Old, Same Old?

Seveneves: The Role-Playing Game!

  [featured image taken from https://www.nealstephenson.com/news/2015/05/26/seveneves-site/%5D When you were a kid, did you ever play those games where you would look up to the sky and imagine the clouds as bunnies, dragons, or anything in between? Did you ever play the ever-popular “the floor is lava” game? If so, fantastic, because as a kid you’re … Continue reading “Seveneves: The Role-Playing Game!” Continue reading

Posted in Class Related, Gaming, narrative, Play, RPG, Science Fiction, Seveneves | Comments Off on Seveneves: The Role-Playing Game!

Learning the Ropes about Tropes

Spoiler alert for Gone Home — Don’t read further if you want to avoid spoilers. Just say the word “western,” and I can immediately visualize a high noon showdown, as if I were hiding behind a barrel on the porch of a saloon. Say “sci-fi,” and now we’re zipping by the stars at light speed … Continue reading “Learning the Ropes about Tropes” Continue reading

Posted in Fiction, Games, Gaming, Gone Home, Horror, Mystery, narrative, Opinion | Comments Off on Learning the Ropes about Tropes

Tell me a story

What do you value over everything else when it comes to video games? For me it’s story, every time.  I don’t care if it’s an old game or if the graphics are just bad, or if the gameplay is a little clunky, or if it’s too long or short of a game.  If it has … Continue reading “Tell me a story” Continue reading

Posted in Fantasy, Fiction, Gaming, narrative, Opinion | Comments Off on Tell me a story

An Unlikely Pair

Over the break, we were asked to play Gone Home.  Unfortunately, due to extenuating circumstances, we were unable to talk about it much in class, which is a shame, since this is one of my favorite games that we have played for the class.  One of the things that made me enjoy the game was its … Continue reading “An Unlikely Pair” Continue reading

Posted in exploration, Games, Gaming, Gone Home, Horror, LGBT, narrative, Walking Simulator | Comments Off on An Unlikely Pair

Sunk Cost versus Characterization

There are a lot of good reasons to like a character in a narrative, whether it is a novel, movie or even video game. They can be written well with witty dialogue, have upstanding morals, or even can just be attractive. But there are those characters, who, like in Journey, are likable despite not saying anything … Continue reading “Sunk Cost versus Characterization” Continue reading

Posted in characterization, characters, fallacy, Games, Gaming, journey, narrative, runescape, sunk cost | Comments Off on Sunk Cost versus Characterization

That Dragon, Cancer, and the Role of Crowd Funding

Even a quick glance at the home page for That Dragon, Cancer reveals the origins of the game. While originally a small-time endeavor, many donations through Kickstarter, a crowd funding website, allowed the game to achieve the style and recognition that we see today. It’s not surprising, then, to see the home page for the game … Continue reading “That Dragon, Cancer, and the Role of Crowd Funding” Continue reading

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Walking Simulators and the Importance of Narrative

In class on Thursday, one of the complaints that people had towards That Dragon, Cancer was that it wasn’t really a “game;” instead, it was more of an interactive narrative.  They went on to say that, since they were expecting a more gameplay-driven experience, the extreme focus on story and lack of choices that That Dragon, … Continue reading “Walking Simulators and the Importance of Narrative” Continue reading

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