Category Archives: platform game

Time and Perfection in Braid

I am a perfectionist in many aspects of my life. Perfection can mean many different things in a game though. Is it never making a mistake, or being able to fix your mistakes when you do make them? Is it finding every easter egg, puzzle piece, or extra point? Is it completing the game in … Continue reading “Time and Perfection in Braid” Continue reading

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A solid break from stress and “Legion”

I think the moment I realized that I had gotten really into the game was when I stepped out of the Towers West Lounge and thought about walking backward to turn back time out of curiosity. That HUNT! puzzle killed me. I admit that I didn’t spend as much time playing the game as my … Continue reading “A solid break from stress and “Legion”” Continue reading

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New Clarity in Memory: How Braid Forces Us to Wade Through the Past

Our initial experience in the world of Braid may leave us with an impression of simplicity and straight-forwardness. We move to the right of the screen, like most platformers, and are greeted with a scenic backdrop and the promise of challenging levels and puzzles to solve. This sense changes as soon as we begin opening books and … Continue reading “New Clarity in Memory: How Braid Forces Us to Wade Through the Past” Continue reading

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Kill Me Later

By A.A. BENJAMIN   Braid seems like it was made by some guy who was slighted by love and needed a place to vent. And…I like that. The idea of a forgiving game creates a zone of warmth and comfort that propels game exploration. Braid is an escape and an innovative game style that has the […] Continue reading

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Braid: A New Take on a Familiar Design

First of all, you must be aware that I would not consider myself a ‘gamer’ by any means; however, I did spend a considerable amount of time in my childhood playing around on various flash video game websites. Most of these games were simple and easy to get the hang of, requiring minimal commitment on […] Continue reading

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