Category Archives: Play

Form and Function

Admittedly, I am a total newbie when it comes to gaming. Seriously.. I’m the kind of person whose experience with games stops with Mario cart and scoops for my iPhone. So when I jettisoned myself out of reality and into the world of gaming by downloading the game Braid, I was skeptical as to if […] Continue reading

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Braid: The convenient platformer

In most video games, especially platformers, the player’s character is able to be killed in some manner and then respawns at the beginning of the level. This requires the player to start the level over and do everything correctly in a single run in order to progress. In contrast, Braid incorporates a type of “rewind” mechanic that […] Continue reading

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Kill Me Later

By A.A. BENJAMIN   Braid seems like it was made by some guy who was slighted by love and needed a place to vent. And…I like that. The idea of a forgiving game creates a zone of warmth and comfort that propels game exploration. Braid is an escape and an innovative game style that has the […] Continue reading

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Venus & Adonis Tapestry

Background: Venus and Adonis Tapestry Canto III, Stanza 34-38 The player is transported into a lush forest with a small clearing. Enclosed by the thick tree line, the clearing centers around a large stone fountain. You hear faint sounds of birds chirping, water splashing and leaves rustling.  The player can see two figures in the […] Continue reading

Posted in Adonis, Adonis Venus, Blond, Class Related, Fantasy, Gaming, narrative, Non-player character, Play, Tree line, venus, water, Wild boar | Comments Off on Venus & Adonis Tapestry

Of Nether Rays and Infernals

When I heard the blog topic for this week, my mind jumped in excitement at all the possibilities. However, this elated feeling quickly evaporated once I realized how difficult the choice would be for me, making me carefully consider the pros and cons of all of my top choices. Eventually, I decided upon my final […] Continue reading

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