Category Archives: progression

Uniqueness for Change – Marilyn Ufrazio

My understanding from Blake’s critique is that every individual is born with two things: 1. innate abilities and 2. things that are learned throughout one’s life time. When it comes to art, however, it’s something one either knows how to do exceedingly well or is simply learned through experience. In The Lacoon, the quote “Israel […] Continue reading

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Braid, WHY YOU (sic) SO HARD!

I must admit, I don’t play online games very much. The last time I played a “legitimate downloadable game was when I was about 13- a game based on Agatha Christie’s And Then There Were None. Other than that, my extent on gaming are mostly non-fictitious gaming titles, such as the Madden NFL Series. However, … Continue reading “Braid, WHY YOU (sic) SO HARD!” Continue reading

Posted in Braid, Gaming, Jesper Juul, Madden, narrative, progression, puzzle games | Comments Off on Braid, WHY YOU (sic) SO HARD!

Romance and The Hero’s Journey In Ready Player One

By: Sparling Wilson In Joseph Campbell’s A Hero With A Thousand Faces, he outlines the stages of the hero’s journey. Of these elements, he does not fail to mention romance, which he calls the “Meeting With The Temptress”. Campbell explains that in traditional stories of the heroic kind, romantic encounters serve as a kind of […] Continue reading

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Kill Me Later

By A.A. BENJAMIN   Braid seems like it was made by some guy who was slighted by love and needed a place to vent. And…I like that. The idea of a forgiving game creates a zone of warmth and comfort that propels game exploration. Braid is an escape and an innovative game style that has the […] Continue reading

Posted in art, Braid, death, forgive, gamer, Gaming, mistakes, narrative, platform game, Play, progression, The Guardian, Video Games | Comments Off on Kill Me Later

Is borrowing content necessary for artistic innovation?

In class this past Thursday, we had a very interesting discussion on copyright laws and how they frequently limit creativity rather than encourage it. In our reading of T.L. Taylor’s Whose Game Is This Anyway? we looked at how the community of people who participate in a video game often play just as big of a role […] Continue reading

Posted in dj shadow, Innovation, music, plunderphonics, progression, the avalanches | Comments Off on Is borrowing content necessary for artistic innovation?