Category Archives: Super Mario Bros

The Evolution of Video Games and the Diminishing Relevance of Failure

By Thomas Adams In class, we began discussing failure in video games. The most common version of failure in video games in gameplay failure. Gameplay failure is when the player fails to complete a task that he/she must complete in order to progress in the game. This could be failing to solve a puzzle (e.g. Portal), dying to […] Continue reading

Posted in Arcade, arcade games, Class Related, Donkey Kong, evolution of gaming, failure, Gaming, Nintendo, Opinion, Super Mario Bros, Video Games | Comments Off on The Evolution of Video Games and the Diminishing Relevance of Failure

Battling Braid

Starting off playing Braid, it was fairly reminiscent of the original Super Mario Bros games. Sure, it’s a more animated, up to date version, but the basic concept appeared the same. You maneuver through this alternate 2D world by walking left and right, jumping on little enemies and collecting pieces on your way to saving […] Continue reading

Posted in Braid, Rewind, Strategy games, Super Mario Bros | Comments Off on Battling Braid