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Category Archives: Video Games
In regard to The Stanley Parable and video games at large, we discussed how players form attachment and gain pleasure from the tension between fate and free will. The characters are caught in between this two way pull, and so are the players: most of us agreed that having infinite options leaves us paralyzed, while […] Continue reading
I’m not going to lie, I approached the whole gaming world with many pre-conceived notions and stereotypes of gaming culture and the very people that played these games. I pictured the overweight, late-twenties male in a stained and dirty t-shirt hidden in his parents’ basement playing games alone for hours, with the reflective glow of […] Continue reading
I read some critique of the King of Kong: Fistful of Quarters. Although the film grossed over $700,000 globally (not bad for small-budget documentaries) and achieved critical acclaim (Rolling Stone calling it “roaringly funny”) others had their concerns. After some poking around, most critique falls into one of two categories: 1. Subject matter: many critics […] Continue reading
In the introduction to Half Real, Jesper Juul argues that “emotional attachment” is an essential component of video game construction. However, many critics argue that emotional attachment is largely missing from today’s popular games (Call of Duty, Halo etc.). But emotional connection is front-and-center in Braid. What’s more, the game offers multiple ways for the […] Continue reading
By A.A. BENJAMIN Braid seems like it was made by some guy who was slighted by love and needed a place to vent. And…I like that. The idea of a forgiving game creates a zone of warmth and comfort that propels game exploration. Braid is an escape and an innovative game style that has the […] Continue reading
The Jousting Plain: game design and remediation of Spenser’s The Faerie Queene Background The Faerie Queene: Book 3, Canto 1, Sections 4-12 In the beginning of the Faerie Queene Book 3, Sir Guyon and Prince Arthur are journeying together and come across an open plain, upon which they encounter Britomart. “At last as through […] Continue reading