Category Archives: Virtual reality

The Growth of Mobile Gaming

“The screen is just too small”, “Control systems are poor”, and “There is little to none quality control” – these comments are what we normally hear from gamer with respect to mobile game. However, there is a fact none of us can deny: we have all played mobile games, whether frequently or not. People choose … Continue reading “The Growth of Mobile Gaming” Continue reading

Posted in gamer, Gaming, mobile game, mobile gaming industry, mobile vs pc game, multiplayer game, offline game, PC game, snake, technology, tetris, Virtual reality, WAP | Comments Off on The Growth of Mobile Gaming

A Reflection from the Frankenstein VR Team

Coming into this project, our group felt similar to that of an oil prospector, searching a goldmine under the ground that would take time and labor to extract. While this metaphor undoubtedly seems far-fetched, what it symbolized was the feeling within our group that we had by far the most interesting and coolest project as … Continue reading “A Reflection from the Frankenstein VR Team” Continue reading

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Augmented Empathy: VR/AR’s Impact on Gamers

Game psychologists are looking to a relatively new gaming medium to explore the effects of in-game experiences on the real lives of gamers: virtual and augmented reality. According to the Virtual Reality Society, virtual reality gaming is “where a person can experience being in a three-dimensional environment and interact with that environment during a game.” … Continue reading “Augmented Empathy: VR/AR’s Impact on Gamers” Continue reading

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The Virtual School, the Better Choice?

    As an education major at Vanderbilt’s Peabody College of Education and Human Development, I have a particular interest in different ways students can learn. When my class read Ready Player One by Ernest Cline, there were parts of the novel that denoted different ways in which the main character, Wade Watts (avatar Parzival … Continue reading “The Virtual School, the Better Choice?” Continue reading

Posted in Cline, education, Fiction, RP1, Science Fiction, Vanderbilt Peabody College of Education and Human Development, Virtual reality, Virtual School | Comments Off on The Virtual School, the Better Choice?

Harassment in VR Spaces

(Spoiler warning for Ready Player One by Ernest Cline in first two paragraphs. Links contain sensitive content relating to sexual harassment in online/gaming communities.) Ready Player One: 80’s nostalgia trip, celebration of gamer culture, cyberpunk dystopia, hero’s quest, and – teenage love story? I’ll admit, I haven’t finished the book yet, but from the beginning … Continue reading “Harassment in VR Spaces” Continue reading

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Virtual Hopes

VR is an exciting way to experience media in a more immersive way although it still has a long way to go before it is truly available for everyone to experience in their daily lives. This is largely because of the cost for a single setup even before you buy any games or interactive experiences … Continue reading “Virtual Hopes” Continue reading

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Pokemon GO! The Ethics of Augmented Reality

Pokemon Go is the new gaming phenomenon of the year. Revisiting the old fashioned Nintendo Pokemon games, Pokemon Go takes that same experience up a level by adding the features of Augmented Reality. Allowing people to walk around the planet with their phones and search for Pokemon, the game has added a new dimension to … Continue reading “Pokemon GO! The Ethics of Augmented Reality” Continue reading

Posted in Augmented reality, Class Related, Ethical Gaming, ethics, Fiction, Games, Gaming, Niantic, Opinion, Pokemon Go, Video Games, Virtual reality | Comments Off on Pokemon GO! The Ethics of Augmented Reality

Throwback Thursday

Playing the Sims was an instant throwback to my elementary school days. My friends and I would load the CD into the CPU and wait anxiously huddled around my desktop computer for the game to load. But times have changed! Emily showed up to class with her laptop and simply clicked for the game to […] Continue reading

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Real Virtual Reality

Many of the scientific advances in the next 50 years will be surprising and difficult to predict now. Nevertheless, there are certain technological fields with plausibly predictable futures. One such field is video games. The major advances in video games seem to accompany a change in perspective. The old games were generally presented from a […] Continue reading

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