SAMPLE ALL THE FLAVORS!Increasingly, Vanderbilt instructors are incorporating blogs into their course design. Course Blogs at Vanderbilt is a mash-up of live feeds representing a wide variety of Vanderbilt courses that use blogging to help students reflect on, comment about, and introduce new ideas to course material. Click on the blog title to view the originating course blog. You can also click on the Participating Blogs tab for links to each blog.
ADD YOUR COURSE BLOG TO THIS SITE!Are you administering or participating in a course blog as at Vanderbilt? SEND US THE URL and we'll include it on this site.
Category Archives: Virtual reality
“The screen is just too small”, “Control systems are poor”, and “There is little to none quality control” – these comments are what we normally hear from gamer with respect to mobile game. However, there is a fact none of us can deny: we have all played mobile games, whether frequently or not. People choose … Continue reading “The Growth of Mobile Gaming” Continue reading
Game psychologists are looking to a relatively new gaming medium to explore the effects of in-game experiences on the real lives of gamers: virtual and augmented reality. According to the Virtual Reality Society, virtual reality gaming is “where a person can experience being in a three-dimensional environment and interact with that environment during a game.” … Continue reading “Augmented Empathy: VR/AR’s Impact on Gamers” Continue reading
As an education major at Vanderbilt’s Peabody College of Education and Human Development, I have a particular interest in different ways students can learn. When my class read Ready Player One by Ernest Cline, there were parts of the novel that denoted different ways in which the main character, Wade Watts (avatar Parzival … Continue reading “The Virtual School, the Better Choice?” Continue reading
(Spoiler warning for Ready Player One by Ernest Cline in first two paragraphs. Links contain sensitive content relating to sexual harassment in online/gaming communities.) Ready Player One: 80’s nostalgia trip, celebration of gamer culture, cyberpunk dystopia, hero’s quest, and – teenage love story? I’ll admit, I haven’t finished the book yet, but from the beginning … Continue reading “Harassment in VR Spaces” Continue reading
VR is an exciting way to experience media in a more immersive way although it still has a long way to go before it is truly available for everyone to experience in their daily lives. This is largely because of the cost for a single setup even before you buy any games or interactive experiences … Continue reading “Virtual Hopes” Continue reading
Playing the Sims was an instant throwback to my elementary school days. My friends and I would load the CD into the CPU and wait anxiously huddled around my desktop computer for the game to load. But times have changed! Emily showed up to class with her laptop and simply clicked for the game to […] Continue reading
Many of the scientific advances in the next 50 years will be surprising and difficult to predict now. Nevertheless, there are certain technological fields with plausibly predictable futures. One such field is video games. The major advances in video games seem to accompany a change in perspective. The old games were generally presented from a […] Continue reading