Weekly Meeting 13 (3/25/19)
- SNR
- Recalculated baseline without the co-contractions and this raised all of the values
- Initial contraction classifier
- Recorded raw EMG,
- Tested using:
- pure extensor test
- pure flexor test
- partial extensor/flexor
- Tustin approximation is working well
- Includes a discrete integral in the calculation allowing us to smooth as we go
- Helps with the flow and speed of the code
- Seeing good difference between muscles
- Calculated MAV at different contraction levels
- Can use either 3rd/4th degree polynomial or piecewise function
- 3rd order is probably fine, but shouldn’t go higher (maybe 4th order)
- The problem with higher degree polynomials is with the edge conditions due to curvature
- Need more data points (currently only taking average of a few)
- Currently using percent contraction as measurement
- Since we’re not using resistance, percent contraction is not the same as angle
- To open a hand, ideally the prosthetic is set so it does not use maximum contraction
- Amputees could imagine moving to a certain angle
- When collecting EMG signals, gravity will affect the amount of force needed, so we should have someone place their hand perpendicular to the table to eliminate gravity
- Servo to prosthetic
- Don’t operate in exactly the same way
- We want to use servo as a proof of concept
- Can demonstrate motion
- The PID would work well for the hand, but not as well for the servo
- Couldn’t maintain angle with contraction using PID like we could in the hand
- Servo works based on mapping to position instead of motion
- We will still code the PID, just comment it out when using the servo
- The only part missing would be the actual connection to the prosthetic hand
- We were thinking of making a MATLAB simulation to show how it would work when translated to the arm
- Could make a second software package that uses velocity control to control servo so we can demonstrate the change in controller function
- Ottobock arm
- Don’t sent to Ottobock, just send back to Case after design day