{"id":7,"date":"2016-08-05T16:44:59","date_gmt":"2016-08-05T16:44:59","guid":{"rendered":"https:\/\/my.vanderbilt.edu\/games2016\/current-courses\/"},"modified":"2017-09-30T11:01:48","modified_gmt":"2017-09-30T16:01:48","slug":"schedule","status":"publish","type":"page","link":"https:\/\/my.vanderbilt.edu\/games2016\/schedule\/","title":{"rendered":"Schedule"},"content":{"rendered":"<h2><span style=\"font-size: large;color: #3366ff\"><strong>SCHEDULE &#8211; subject to modification<\/strong><\/span><\/h2>\n<h3>NEW! Links to the presentations. See below.<\/h3>\n<h3>The entire conference\u00a0was be video recorded for the development of a best practices whitepaper.<\/h3>\n<p><iframe loading=\"lazy\" title=\"From Dreams to Realities: Performing History in the Assassin&#039;s Creed Video Game Series\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/rheZCOql9kg?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<h3><span style=\"font-size: large\"><strong>FRIDAY, DECEMBER 9<\/strong><\/span><\/h3>\n<h4>VANDERBILT CENTER FOR DIGITAL HUMANITIES, 344 BUTTRICK<\/h4>\n<h4><span style=\"font-size: large\"><strong>2:30 \u2010 4:30 pm Games and Projects from the Classroom<\/strong><\/span><\/h4>\n<p><span style=\"font-size: large\">Video game stations and presentations of historical 3D video games that students and faculty created as research or classroom work. The room will be set up like a poster session giving conference participants the ability to circulate and ask questions. There will be 5-\u00ad\u20106 games or projects, giving participants 20 minutes at each station.<\/span><\/p>\n<h4><span style=\"font-size: large\"><strong style=\"font-family: inherit\">3:00 &#8211; 4:30 pm Reception<\/strong><\/span><\/h4>\n<h4><span style=\"font-size: large\"><strong>4:30 \u2010 4:45 Welcome<\/strong><\/span><\/h4>\n<p><span style=\"font-size: large\"><strong>Todd Hughes<\/strong>\u00a0and\u00a0<strong>David Neville<\/strong> will welcome participants and outline the charge for the\u00a0colloquium.<\/span><\/p>\n<h4><strong style=\"font-family: inherit;font-size: large\">4:45 \u2010 6:10 Language and Culture in Games<\/strong><\/h4>\n<p><span style=\"font-size: large\">Moderator: TBA<br \/>\n<span style=\"font-size: large\"><a href=\"https:\/\/youtu.be\/qAPp9BdYVwQ\"><strong>Rob Howland<\/strong><\/a>\u00a0will present his successful Kickstarter-\u00ad\u2010funded language-\u00ad\u2010learning immersive game, Influent.<br \/>\n<span style=\"font-size: large\"><strong>David Neville<\/strong> on Creating Language Learning Games for the Classroom<br \/>\n<a href=\"https:\/\/youtu.be\/TepVTn0ztQI\"><b>Rebecca Panter<\/b><\/a> will present a methodology for creating 3D historical adventure games in the classroom using inexpensive or free software.<br \/>\n<span style=\"font-size: large\"><span style=\"font-size: large\"><span style=\"font-size: large\"><a href=\"https:\/\/youtu.be\/Nham85V_tyU\"><strong>Felix Kronenberg<\/strong><\/a> on Imagined Community Simulations.<\/span><\/span><\/span><\/span><\/span><\/span><\/p>\n<h4><span style=\"font-size: large\"><strong>6:30 \u2013 8:00 pm Speakers\u2019 Dinner &amp; Dialogue, Center for Second Language Studies<br \/>\n<\/strong><\/span><\/h4>\n<p>&nbsp;<\/p>\n<h3><span style=\"font-size: large\"><strong>SATURDAY, DECEMBER 10<\/strong><br \/>\n<\/span><\/h3>\n<h4><span style=\"font-size: large\"><span style=\"font-size: large\"><strong>8:30 \u2013 9:00 am Registration and Continental Breakfast<\/strong><br \/>\n<\/span><\/span><\/h4>\n<p><span style=\"font-size: large\"><span style=\"font-size: large\">Center for Second Language Studies, Furman 001<\/span><\/span><\/p>\n<h4><span style=\"font-size: large\"><strong>9:00 \u2013 9:20 am Welcome and Opening Remarks<\/strong><\/span><\/h4>\n<p><span style=\"font-size: large\"><strong>Lynn Ramey, Todd Hughes and David Neville<\/strong><\/span><\/p>\n<h4><span style=\"font-size: large\"><strong>9:20 \u2013 11:30 am Session I: History and Representation\/Language and Culture<\/strong><br \/>\n<\/span><\/h4>\n<p><span style=\"font-size: large\">Moderator: TBA<br \/>\n<span style=\"font-size: large\">Topic: Participants will present their work and the problems surrounding making a historically and culturally accurate game for learning. Questions to be explored: What is the level of authenticity desired for historically-\u00ad\u2010situated games? What is feasible: is perfection the enemy of completion? With language-\u00ad\u2010learning games, what is the role of history and culture in language acquisition?<\/span><\/span><\/p>\n<p><span style=\"font-size: large\">Confirmed Speakers (15-20 minutes each):<br \/>\n<span style=\"font-size: large\"><a href=\"https:\/\/youtu.be\/EjN-34vys_4\"><strong>Lynn Ramey<\/strong><\/a> on the Possibilities and Problems of Learning Medieval Culture through Immersion<br \/>\n<span style=\"font-size: large\"><a href=\"https:\/\/youtu.be\/N_4A73lj3M8\"><strong>Mubbasir Kapadia<\/strong><\/a> on Computer-Assisted Authoring of Historical Animated Narratives<br \/>\n<span style=\"font-size: large\"><span style=\"font-size: large\"><a href=\"https:\/\/youtu.be\/qn83Zdu1dQI\"><strong>Virginia Scott<\/strong><\/a> on Cultural Identity, the Language Learner, and Assessment<br \/>\n<span style=\"font-size: large\"><span style=\"font-size: large\"><span style=\"font-size: large\"><span style=\"font-size: large\"><a href=\"https:\/\/youtu.be\/PVtArNNh1jQ\"><strong>Maxime Durand<\/strong><\/a> on History and the Historian in Game Production<br \/>\n<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/p>\n<p><span style=\"font-size: large\">Moderated Discussion (approx. 45 minutes).<\/span><\/p>\n<h4><span style=\"font-size: large\"><strong>11:30 -\u00ad\u2010 12:30 pm\u00a0Lunch Break<\/strong><\/span><\/h4>\n<h4><\/h4>\n<h4><span style=\"font-size: large\"><strong>12:30 \u2013 2:40 pm Session II: Language Learning in the 21st Century<\/strong><br \/>\n<\/span><\/h4>\n<p><span style=\"font-size: large\"><span style=\"font-size: large\">Moderator:\u00a0TBA<br \/>\n<span style=\"font-size: large\">Topic: How do we learn languages (living and dead), with and without technology? This session will look at the current state of language learning and assessment. How can games help or hurt the learning process?<\/span><\/span><\/span><\/p>\n<p><span style=\"font-size: large\">Speakers:<br \/>\n<span style=\"font-size: large\"><a href=\"https:\/\/youtu.be\/RKp8mIgDTvY\"><strong>Barbara Vance<\/strong><\/a> on Teaching Medieval Linguistics<br \/>\n<span style=\"font-size: large\"><a href=\"https:\/\/youtu.be\/DNbrLPkVwcg\"><strong>Julie Sykes<\/strong><\/a> on Language Learning, Video Games, and Digital Discourse<br \/>\n<span style=\"font-size: large\"><a href=\"https:\/\/youtu.be\/Jo9UjkSW07w\"><strong>David Neville<\/strong><\/a> on Using a Self\u2013designed Video Game to Improve Writing Outcomes<br \/>\n<span style=\"font-size: large\"><a href=\"https:\/\/youtu.be\/VaimNyTeMbo\"><strong>Jonathan deHaan<\/strong><\/a> on Possible Pitfalls in Video Game-based Language Teaching and Learning (And Possible Solutions).<br \/>\n<\/span><\/span><\/span><\/span><\/span><\/p>\n<h4><span style=\"font-size: large\"><strong>2:40 \u2013 3:00 pm Coffee Break<\/strong><\/span><\/h4>\n<h4><\/h4>\n<h4><span style=\"font-size: large\"><strong>3:00 \u2013 5:00 pm Session III: Medieval Studies in the 21st Century<\/strong><br \/>\n<\/span><\/h4>\n<p><span style=\"font-size: large\"><span style=\"font-size: large\">Moderator: Elsa Filosa<br \/>\n<span style=\"font-size: large\">Agenda: Medieval studies are evolving toward a more global view, focusing on interactions within and between societies. While pseudo-\u00ad\u2010medieval games and reenactments are popular, medieval studies must continually question how to remain relevant. How do 3D historical adventure games fit with questions of globality, diversity, and student retention, and how do we assess their effectiveness at these ventures?<\/span><\/span><\/span><\/p>\n<p><span style=\"font-size: large\">Confirmed Speakers:<br \/>\n<span style=\"font-size: large\"><a href=\"https:\/\/youtu.be\/_LTh-h3Nb_M\"><strong>Sahar Amer<\/strong><\/a> on Teaching the Global Middle Ages through Technology via Skype<br \/>\n<span style=\"font-size: large\"><a href=\"https:\/\/youtu.be\/Yhy-gpM9mtM\"><strong>Brett Shelton<\/strong><\/a> on An Instructional Design Approach for Learning Humanities through Immersive Environments.<br \/>\n<span style=\"font-size: large\"><a href=\"https:\/\/youtu.be\/gUOnECxtYE4\"><strong>Ardis Butterfield<\/strong><\/a> on Linguistic and Cultural Contexts of Anglo-\u00ad\u2010Norman and Middle English<br \/>\n<span style=\"font-size: large\"><a href=\"https:\/\/youtu.be\/qAB4aTtWyFM\"><strong>Brandon Essary<\/strong><\/a> on Teaching Dante with Video Games<\/span><br \/>\n<\/span><\/span><\/span><\/span><\/p>\n<h4><span style=\"font-size: large\"><strong>5:00 -\u00ad\u2010 6:00 pm Wrap-\u00ad\u2010up\/Conclusions\/Questions<\/strong><br \/>\n<\/span><\/h4>\n<p><span style=\"font-size: large\"><span style=\"font-size: large\">Moderators: TBA<br \/>\n<span style=\"font-size: large\">In preparation for the white paper, a discussion surrounding the themes from the three sessions: What pedagogical affordances do video games offer language instructors? What aspects of medieval language and culture are ideally addressed through video games? What are appropriate learning outcomes and how can we assess them?<\/span><\/span><\/span><\/p>\n<h4><span style=\"font-size: large\"><strong>6:30 \u2013 8:30 pm Speakers\u2019 Dinner &amp; Discussion<\/strong><br \/>\n<\/span><\/h4>\n<p><span style=\"font-size: large\"><span style=\"font-size: large\">Moderator: <strong>Todd Hughes<\/strong><br \/>\n<span style=\"font-size: large\">Location (tentative): Mason\u2019s Restaurant Lowe\u2019s Vanderbilt Plaza Hotel<br \/>\n<span style=\"font-size: large\">Agenda: Next Steps: Website, Archive, White Paper, Essays, Panels<\/span><\/span><\/span><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>SCHEDULE &#8211; subject to modification NEW! Links to the presentations. See below. The entire conference\u00a0was be video recorded for the development of a best practices whitepaper. FRIDAY, DECEMBER 9 VANDERBILT CENTER FOR DIGITAL HUMANITIES, 344 BUTTRICK 2:30 \u2010 4:30 pm Games and Projects from the Classroom Video game stations and presentations of historical 3D video&#8230;<\/p>\n","protected":false},"author":451,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"tags":[],"class_list":["post-7","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/my.vanderbilt.edu\/games2016\/wp-json\/wp\/v2\/pages\/7","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/my.vanderbilt.edu\/games2016\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/my.vanderbilt.edu\/games2016\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/my.vanderbilt.edu\/games2016\/wp-json\/wp\/v2\/users\/451"}],"replies":[{"embeddable":true,"href":"https:\/\/my.vanderbilt.edu\/games2016\/wp-json\/wp\/v2\/comments?post=7"}],"version-history":[{"count":45,"href":"https:\/\/my.vanderbilt.edu\/games2016\/wp-json\/wp\/v2\/pages\/7\/revisions"}],"predecessor-version":[{"id":127,"href":"https:\/\/my.vanderbilt.edu\/games2016\/wp-json\/wp\/v2\/pages\/7\/revisions\/127"}],"wp:attachment":[{"href":"https:\/\/my.vanderbilt.edu\/games2016\/wp-json\/wp\/v2\/media?parent=7"}],"wp:term":[{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/my.vanderbilt.edu\/games2016\/wp-json\/wp\/v2\/tags?post=7"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}