Selected Publications:

WadeJ., A. Sarkar., et al. (2017). “Process Measures of Dyadic Collaborative Interaction for Social Skills Intervention in Individuals with Autism Spectrum Disorders.” ACM Transactions on Accessible Computing (TACCESS) 10(4): Article 13.

Wade, J., A. Weitlauf., et al. (2017). “A Pilot Study Assessing Performance and Visual Attention of Teenagers with ASD in a Novel Adaptive Driving Simulator.” Journal of Autism and Developmental Disorders (JADD) DOI: 10.1007/s10803-017-3261-7

Wade, J., L. Zhang, et al. (2016). “A Gaze-Contingent Adaptive Virtual Reality Driving Environment for Intervention in Individuals with Autism Spectrum Disorders.” ACM Transactions on Interactive Intelligent Systems (TiiS) 6(1): Article 3.

Wade, J., M. Beccani, et al. (2015). Design and implementation of an instrumented cane for gait recognition. 2015 IEEE International Conference on Robotics and Automation (ICRA), IEEE.

Wade, J., D. Bian, et al. (2015). A virtual reality driving environment for training safe gaze patterns: Application in individuals with ASD. International Conference on Universal Access in Human-Computer Interaction, Springer International Publishing.

Wade, J., D. Bian, et al. (2014). Design of a virtual reality driving environment to assess performance of teenagers with ASD. International Conference on Universal Access in Human-Computer Interaction, Springer International Publishing.

Bekele, E., J. Wade, et al. (2016). Multimodal adaptive social interaction in virtual environment (MASI-VR) for children with Autism spectrum disorders (ASD). Virtual Reality (VR), 2016 IEEE, IEEE.

Bekele, E., J. W. Wade, et al. (2014). Multimodal Interfaces and Sensory Fusion in VR for Social Interactions. International Conference on Virtual, Augmented and Mixed Reality, Springer International Publishing.

Bian, D., J. Wade, et al. (2015). Physiology-based affect recognition during driving in virtual environment for autism intervention. 2nd international conference on physiological computing system (Accepted, 2015).

Bian, D., J. Wade, et al. (2016). Online Engagement Detection and Task Adaptation in a Virtual Reality Based Driving Simulator for Autism Intervention. International Conference on Universal Access in Human-Computer Interaction, Springer.

Bian, D., J. W. Wade, et al. (2013). A novel virtual reality driving environment for autism intervention. International Conference on Universal Access in Human-Computer Interaction, Springer Berlin Heidelberg.

Fan, J., J. W. Wade, et al. (2015). A step towards EEG-based Brain computer interface for autism intervention. 2015 37th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC), IEEE.

Lei, M., G. Meng, W. Zhang, J. Wade, and N. Sarkar. (2016). “Symplectic Entropy as a Novel Measure for Complex Systems.” Entropy 18(11): 412.

Sarkar, A., J. Wade, et al. (2015). Understanding and Improving Collaborative Skills Among Individuals with ASD in a Distributed Virtual Environment. International Conference on Universal Access in Human-Computer Interaction, Springer International Publishing.

Sarkar, N., T. J. Withrow, J. W. Wade, et al. (2016). Walking aid and system and method of gait monitoring, US Patent App. 15/068,317.

Zhang, L., J. Wade, et al. (2015). Multimodal fusion for cognitive load measurement in an adaptive virtual reality driving task for autism intervention. International Conference on Universal Access in Human-Computer Interaction, Springer International Publishing.

Zhang, L., J. Wade, et al. (2016). “Cognitive load measurement in a Virtual Reality-based Driving System for Autism Intervention.” IEEE Transactions on Affective Computing.

Zhang, L., J. Wade, et al. (2015). Cognitive state measurement from eye gaze analysis in an intelligent virtual reality driving system for autism intervention. Affective Computing and Intelligent Interaction (ACII), 2015 International Conference on, IEEE.

Zhang, L., J. W. Wade, et al. (2014). Data Fusion for Difficulty Adjustment in an Adaptive Virtual Reality Game System for Autism Intervention. International Conference on Human-Computer Interaction, Springer International Publishing.

 

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