In the webinar below, Meghan K. McGinley explores the ways in which the field of SLA can utilize praxis-informed models of research in order to promote “gameful” thinking. In learning-to-play with digital games in L2 contexts, instructors, game designers and CALL researchers can avoid the chocolate-covered broccoli trappings of what is commonly referred to as edutainment.
Cite this: McGinley, Meghan K. “Webinar – Learning to Play in L2 Contexts with Digital Games.” Second Language Studies, Vanderbilt University, my.vanderbilt.edu/L2studies/webinar-19th-century-news-articles-in-intermediate-to-advanced-L2-French-courses.
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