Learning to Play in L2 Contexts with Digital Games

In the webinar below, Meghan K. McGinley explores the ways in which the field of SLA can utilize praxis-informed models of research in order to promote “gameful” thinking. In learning-to-play with digital games in L2 contexts, instructors, game designers and CALL researchers can avoid the chocolate-covered broccoli trappings of what is commonly referred to as edutainment.

Click here to view webinar

Cite this: McGinley, Meghan K. “Webinar – Learning to Play in L2 Contexts with Digital Games.” Second Language Studies, Vanderbilt University, my.vanderbilt.edu/L2studies/webinar-19th-century-news-articles-in-intermediate-to-advanced-L2-French-courses.


Works Cited

Arnseth, H.C. (2006). “Learning to Play or Playing to Learn – A Critical Account of the Models of Communication Informing Educational Research on Computer Gameplay.” Game Studies – The International Journal of Computer Game Research, gamestudies.org/06010601/articles/arnseth.

Butler, Y. (2015). The use of computer games as foreign language learning tasks for digital natives. System, 54, 91–102. https://doi.org/10.1016/j.system.2014.10.010

Chandler, D., & Munday, R. (2016). edutainment. A Dictionary of Media and Communication. Oxford University Press. Retrieved from http://www.oxfordreference.com/view/10.1093/acref/9780191800986.001.0001/acref-9780191800986-e-820

Krashen, S. (2003). Free Voluntary Reading: Still a Very Good Idea. www-bcf.usc.edu/~genzuk/Free_Voluntary_Reading-Krashen/FVReading3-Krashen.pdf.

Ortega, L. (2015). Understanding Second Language Acquisition. London: Routledge.

Reinhardt, J. (2019). Gameful Second and Foreign Language Teaching and Learning: Theory, Research, and Practice. Springer International Publishing.

Prestopnik, N. (2016). Games, Stories and Language: Motivating Second Language Acquisition with Play. International Journal of Designs for Learning, 7(3). https://doi.org/10.14434/ijdl.v7i3.20051

Sundqvist, P., & Wikström, P. (2015). Out-of-school digital gameplay and in-school L2 English vocabulary outcomes. System, 51(C), 65–76. https://doi.org/10.1016/j.system.2015.04.001

Sykes, J. M., & Reinhardt, J. (2013). Language at play: Digital games in second and foreign language teaching and learning. Boston: Pearson.

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