Author Archives: Imani Gaines

Comics as Literature

The graphic narrative format in itself was an interesting medium to place the narratives of both We3 and Unflattening. By placing these stories within this format, the authors have expanded their limitations to a different realm, other than the traditional … Continue reading

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In 2001, Steven Spielberg directed a film named A.I., Artificial Intelligence. The overall premise of the film was that the human race had been diminished greatly, and robots called Mecha were being created in order to cater to the remaining … Continue reading

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Organic vs Inorganic: Kusanagi’s Construction

The opening montage of Ghost in the Shell stands out, as the vivid image of Kusanagi’s creation, while based on inorganic material, is very organic in a sense. Being able to see the muscles, tendons, and tissue, although made from … Continue reading

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Second Life

In choosing an avatar, I found that there were not any choices that directly resembled me in any way, so I just swapped avatars until I settled on one after becoming tired and bored with attempting to find one that … Continue reading

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Hyperrealism in Art and Media

The first thing I thought of when the word “hyperreal” came about was hyperrealistic art. Hyperrealistic art is meant to be paintings, drawings, or sculptures that appear as close to realism as possible, in a way that it is difficult … Continue reading

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Wintermute, Neuromancer and Manipulation

Wintermute and Neuromancer are two different halves to the same whole. While Wintermute specializes in strategic planning alongside careful improvisation in order to conduct business, Neuromancer has a personality. Wintermute was made to merge with Neuromancer, while Neuromancer desires to … Continue reading

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ELIZA

The ELIZA software was created in the 1960’s as a psychoanalyst. Individuals during that time would actually incite a conversation with the software to resolve their issues. However, ELIZA would converse in a roundabout way without offering substantial insight. ELIZA … Continue reading

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The ELIZA Software

The ELIZA software simulates responses from a psychoanalyst in the form of  “circular conversation,” in that ELIZA manipulates the words of the human subject, so that the human is able to look at themselves introspectively while offering nothing really meaningful … Continue reading

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Animation and the Uncanny Valley- Max, Kat, and Imani

Animation has progressed in such a way that CGI is coming closer and closer to human-like depictions without actually using live actors. As animation in not only film and video games comes closer to reality, there becomes a closer gravitation … Continue reading

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The Consequences of Vanity

As Frankenstein focused on the attractive nature of his creature’s appearance when he was forming him, the creature adopted the ideal of perfection in physical appearance when he noticed that others were repulsed by his physical being. Frankenstein’s own vanity … Continue reading

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