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Author Archives: Meghan K. McGinley
Learning to Play in L2 Contexts with Digital Games
In the webinar below, Meghan K. McGinley explores the ways in which the field of SLA can utilize praxis-informed models of research in order to promote “gameful” thinking. In learning-to-play with digital games in L2 contexts, instructors, game designers and CALL … Continue reading
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Annotated Bibliography for Sundqvist & Wikström’s “Out-of-school digital gameplay and in-school L2 English vocabulary outcomes” (2015)
Sundqvist, P., & Wikström, P. (2015). Out-of-school digital gameplay and in-school L2 English vocabulary outcomes. System, 51(C), 65–76. https://doi.org/10.1016/j.system.2015.04.001 In this article, Sundqvist and Wikström investigate the extent to which digital gameplay outside of the classroom impacts L2 English vocabulary … Continue reading
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Annotated Bibliography for “The role of feedback in foreign language learning through digital role playing games,” Cornillie, F., Clarebout, G., & Desmet, P. (2012)
Cornillie, F., Clarebout, G., & Desmet, P. (2012). The role of feedback in foreign language learning through digital role playing games. Procedia – Social and Behavioral Sciences, 34(C), 49–53. https://doi.org/10.1016/j.sbspro.2012.02.011 In this article, Cornillie, Clarebout and Desmet survey the possible cognitive effects … Continue reading
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Annotated Bibliography for Prestopnik’s “Games, Stories and Language: Motivating Second Language Acquisition with Play” (2016)
Prestopnik, N. (2016). Games, Stories and Language: Motivating Second Language Acquisition with Play. International Journal of Designs for Learning, 7(3). https://doi.org/10.14434/ijdl.v7i3.20051 In this article, Prestopnik explains several digital game-design strategies for motivating the L2 Spanish language learner. In order to … Continue reading
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Annotated Bibliography Entry for Butler’s “The use of computer games as foreign language learning tasks for digital natives” (2015)
Butler, Y. (2015). The use of computer games as foreign language learning tasks for digital natives. System, 54, 91–102. https://doi.org/10.1016/j.system.2014.10.010 In this article, Butler discusses the necessary play and learning elements for effective implementation of digital games in a foreign language classroom … Continue reading
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